Computer engineers and scholars at the University of Florida have created a virtual Chinese city that can help people familiarise themselves with the sights and experiences they may encounter during their first trip to China.
The federally-funded 'Second China Project', as the researchers named it, was undertaken with objective of educating and preparing foreign service or other government professionals so that they would be fully prepared and ready to work when they visit China.
"I think what we hope is that this kind of environment can provide a bridge between knowledge alone and actually being in the real-life environment," said Julie Henderson, an international program specialist at the UF College of Pharmacy and co-principal investigator and project designer for the effort.
The new model can not only introduce users to typical sights and the Chinese language, but also to expectations of politeness, accepted business practices and cultural norms. "We've built an environment around learning objectives," said Paul Fishwick, lead investigator and a professor of computer and information science and engineering.
In the office simulation, the user's avatar chooses appropriate business attire and a gift, greets a receptionist, and is guided to a conference room to be seated, among other activities.
The system improves the user's understanding or awareness with each scenario: the Chinese formal greeting language and procedure, that it's traditional to bring a gift to a first meeting, that guests typically are seated facing the door in a Chinese meeting room, and so on.
In the simulation, a greeter shows the visitor photos of well-known personalities who have visited as patrons, a typical practice in many establishments in China. There is also a Web tutorial that provides biographical background on Chinese President Hu Jintao and other well-known Chinese personalities in the photos.
"It's important to be able to go to China already familiar with the important historic and political figures," said Henderson. The researchers believe that allowing users to place themselves within Second China's virtual world may make the information more memorable and pique users' curiosity and urge to explore.
They'll spend a year developing the project, and the next year testing it on users to gauge its effectiveness."In terms of knowledge and empathy toward the culture, we don't yet know the answer to the question of where one medium succeeds and another one fails," Fishwick said.